using UnityEngine;

public class Sprites : MonoBehaviour
{
	public static Sprites instance;

	public Sprite[] singleSpriteList;

	public Sprite[] armorSpriteList;

	public Sprite[] groundCrackSpriteList;

	public Sprite[] helmSpriteList;

	public Sprite[] enemyHelmSpriteList;

	public Sprite[] gemSpriteList;

	public Sprite[] switchONOFFList;

	public Sprite[] etcSpriteList;

	public Sprite[] planetList;

	private void Awake()
	{
		instance = this;
	}
}
